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/ Developer CD Series 1996 June: Reference Library / Dev.CD Jun 96 RL / Dev.CD Jun 96 RL.toast / What's New? / Development Kits / Apple Game Sprockets DR1 / Examples / DroneZone / DZGame.h < prev    next >
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C/C++ Source or Header  |  1996-04-24  |  498 b   |  36 lines  |  [TEXT/CWIE]

  1. /*
  2.  *    File:        DZGame.h
  3.  *    Author:        Dan Venolia
  4.  *
  5.  *    Copyright © 1996 Apple Computer, Inc.
  6.  */
  7.  
  8. #ifndef __DZGame__
  9. #define __DZGame__
  10.  
  11. #include <Types.h>
  12.  
  13. #include <QD3D.h>
  14.  
  15. // These are maintained by Game_Process
  16. extern float            gGameInterval;
  17. extern float            gGameFramesPerSecond;
  18.  
  19.  
  20. void Game_Init(
  21.     void);
  22.  
  23. void Game_Exit(
  24.     void);
  25.  
  26. void Game_KeyDown(
  27.     unsigned long        inChar,
  28.     unsigned long        inKeyCap);
  29.  
  30. void Game_Process(
  31.     void);
  32.  
  33. void Game_Submit(
  34.     TQ3ViewObject        inView);
  35.  
  36. #endif /* __DZGame__ */